Tyler Peláez
Welcome to my personal site! I'm a Software Engineer and Game Developer. If you're interested in my work, I encourage you to browse the projects in my portfolio.I'm always looking to connect with fellow developers and talk about exciting projects.
My Projects
July - August 2024
A plugin I developed for Photoshop which enables 3D Artists to make changes to a texture in Photoshop, and see those changes update in real time on a loaded model. Supports the most common 3d file formats, lit and unlit viewport preview, and configurable control schemes.I built this using Adobe's UXP plugin framework, with Typescript and C++ as the programming languages. I wrote an article with more details about the development process and the challenges involved: Link
2021-2022
I worked at EA Capital Games as an engineer on the Tech and Tools team, supporting the development of Star Wars: Galaxy of Heroes. It's an addictively fun mobile RPG which first released in 2015 and is still going strong.It was incredible to work on a game this large. I learned so much about the production process, the live-service model, and how to solve the kinds of problems that different development teams run into on a daily basis.
2023 - Ongoing (Unity Engine)
Sunny Grove is an upcoming 3D Action/Platforming game inspired by Spyro and cute animal creatures. The team of 5 behind this game have all been contributing to this project in their spare time, and we've got a demo playable on steam right now.For the past year I've worked on many different aspects including: camera controls, controller support, Visual Effects, UI/UX, and general gameplay programming.
2024 (Unity Engine)
Brantley's Big Bugventure is a game about a small ant exploring a big world. It's a collecta-thon 3D puzzle-platformer which was created in Unity over a 2 week time. We had a blast figuring out all the ways a normal house could become dangerous and exciting for a little ant, and tried to come up with a few exciting mechanics and puzzles to support that experience.I did all the programming, visual effects, and tweaking of lighting and post-processing.
2022 (Unity Engine)
Renzia is a prototype turn-based strategy game made for a Game Design class I took in 2022. My intention with this project was to analyze the design decisions made in other turn-based strategy games, and implement them in the Unity game engine. I learned a lot about the challenges of onboarding players to the mechanics of the complex genre of turn-based strategy.This prototype has a tutorial and 3 levels for players to test their mastery of the game's systems. All code and art were created by me.
2021 (Unity Engine)
First Flight is a short puzzle game made for the Ludum Dare Game Jam 49. It's all about changing the direction of gravity to solve puzzles. I had a lot of fun working on a very talented team of 3 to make this.I programmed much of the game logic as well as made the music and sound effects.
2020 (Godot Engine)
The Blade is a short, story-driven action/adventure game, made in Godot. Developed by myself over the course of five weeks for the Secret Santa Game Jam.Explore a dark and mysterious tower, fight enemies, dodge traps, and discover the secret of... The Blade.This is my most complex solo project to date, and I learned a ton from it! It includes such notable features as: lights and shadows, three distinct enemies with different behaviors, scripted cutscenes with dialogue from multiple characters, and two boss fights.
2020 (Godot Engine)
Final Sector is a Tower-Defense/Deck-Builder hybrid created within 48 hours for a game jam. Co-developed by myself and another programmer.Use Spells and Construct Towers to defend against endless waves of robots in an apocalyptic wasteland. In between waves, choose a card to permanently add to your deck, shaping your defense on future waves.This was a lot of fun to develop! I focused on UI, enemy and tower behavior, and spell effects. The combination of two different genres helped us learn twice as much! :)
2017 (Unity Engine)
Sunset In A Cup is a short puzzle game developed for a Game Dev Class in 2017. I worked with 4 other classmates as the primary gameplay programmer. Our prompt was the title of the Emily Dickinson poem, "Bring me the sunset in a cup".This game featured work from several incredibly talented artists, and I'm proud to have been able to work alongside them to create a beautiful and refreshing experience where you get to control the sun!
About Me
Hi, I'm Tyler! I've been working full-time as a Software Engineer since 2018, and making games since I was 15. Games have always been a big part of my life, and my desire to make them catalyzed my discovery of the world of programming. Eventually I found myself graduated from college with a Computer Science degree and working as a full-stack software engineer.In the years since, my day job has focused on building, operationalizing, and modernizing high-volume services, databases, and webpages. In my free-time, I've always made room for making games, be it on my own or with others (my preference!). The rest of my time is usually spent bouldering, reading Sci-fi novels, and playing games of all kinds.
Skills
Languages
Java
C/C++
C#
Python
Javascript/React
GDScript
Game Engines
Godot
Unity
Gamemaker Studio 2
Data
PostgreSQL
Hive/Presto
Tools
Git
*nix systems
SVN
OpenAPI/Swagger
Prometheus/Grafana
Kubernetes
Contact Me
If you'd like to get in touch, you can email me using this form, or directly at mail@tylerpelaez.com