Tyler Pelaez

Tyler Peláez

Welcome to my personal site! I'm a Software Engineer and Game Developer. If you're interested in my work, I encourage you to browse the projects in my portfolio.I'm always looking to connect with fellow developers and talk about exciting projects.

My Projects

3D Preview Plugin For Adobe Photoshop

Tyler Pelaez

July - August 2024

A plugin I developed for Photoshop which enables 3D Artists to make changes to a texture in Photoshop, and see those changes update in real time on a loaded model. Supports the most common 3d file formats, lit and unlit viewport preview, and configurable control schemes.I built this using Adobe's UXP plugin framework, with Typescript and C++ as the programming languages. I wrote an article with more details about the development process and the challenges involved: Link

Star Wars: Galaxy of Heroes

Tyler Pelaez

2021-2022

I worked at EA Capital Games as an engineer on the Tech and Tools team, supporting the development of Star Wars: Galaxy of Heroes. It's an addictively fun mobile RPG which first released in 2015 and is still going strong.It was incredible to work on a game this large. I learned so much about the production process, the live-service model, and how to solve the kinds of problems that different development teams run into on a daily basis.

Sunny Grove

Tyler Pelaez

2023 - Ongoing (Unity Engine)

Sunny Grove is an upcoming 3D Action/Platforming game inspired by Spyro and cute animal creatures. The team of 5 behind this game have all been contributing to this project in their spare time, and we've got a demo playable on steam right now.For the past year I've worked on many different aspects including: camera controls, controller support, Visual Effects, UI/UX, and general gameplay programming.

Brantley's Big Bugventure

Tyler Pelaez

2024 (Unity Engine)

Brantley's Big Bugventure is a game about a small ant exploring a big world. It's a collecta-thon 3D puzzle-platformer which was created in Unity over a 2 week time. We had a blast figuring out all the ways a normal house could become dangerous and exciting for a little ant, and tried to come up with a few exciting mechanics and puzzles to support that experience.I did all the programming, visual effects, and tweaking of lighting and post-processing.

2022 (Unity Engine)

Renzia is a prototype turn-based strategy game made for a Game Design class I took in 2022. My intention with this project was to analyze the design decisions made in other turn-based strategy games, and implement them in the Unity game engine. I learned a lot about the challenges of onboarding players to the mechanics of the complex genre of turn-based strategy.This prototype has a tutorial and 3 levels for players to test their mastery of the game's systems. All code and art were created by me.

2021 (Unity Engine)

First Flight is a short puzzle game made for the Ludum Dare Game Jam 49. It's all about changing the direction of gravity to solve puzzles. I had a lot of fun working on a very talented team of 3 to make this.I programmed much of the game logic as well as made the music and sound effects.

2020 (Godot Engine)

The Blade is a short, story-driven action/adventure game, made in Godot. Developed by myself over the course of five weeks for the Secret Santa Game Jam.Explore a dark and mysterious tower, fight enemies, dodge traps, and discover the secret of... The Blade.This is my most complex solo project to date, and I learned a ton from it! It includes such notable features as: lights and shadows, three distinct enemies with different behaviors, scripted cutscenes with dialogue from multiple characters, and two boss fights.


2020 (Godot Engine)

Final Sector is a Tower-Defense/Deck-Builder hybrid created within 48 hours for a game jam. Co-developed by myself and another programmer.Use Spells and Construct Towers to defend against endless waves of robots in an apocalyptic wasteland. In between waves, choose a card to permanently add to your deck, shaping your defense on future waves.This was a lot of fun to develop! I focused on UI, enemy and tower behavior, and spell effects. The combination of two different genres helped us learn twice as much! :)


2017 (Unity Engine)

Sunset In A Cup is a short puzzle game developed for a Game Dev Class in 2017. I worked with 4 other classmates as the primary gameplay programmer. Our prompt was the title of the Emily Dickinson poem, "Bring me the sunset in a cup".This game featured work from several incredibly talented artists, and I'm proud to have been able to work alongside them to create a beautiful and refreshing experience where you get to control the sun!

About Me

Hi, I'm Tyler! I've been working full-time as a Software Engineer since 2018, and making games since I was 15. Games have always been a big part of my life, and my desire to make them catalyzed my discovery of the world of programming. Eventually I found myself graduated from college with a Computer Science degree and working as a full-stack software engineer.In the years since, my day job has focused on building, operationalizing, and modernizing high-volume services, databases, and webpages. In my free-time, I've always made room for making games, be it on my own or with others (my preference!). The rest of my time is usually spent bouldering, reading Sci-fi novels, and playing games of all kinds.


Skills

Languages

  • Java

  • C/C++

  • C#

  • Python

  • Javascript/React

  • GDScript

Game Engines

  • Godot

  • Unity

  • Gamemaker Studio 2

Data

  • PostgreSQL

  • Hive/Presto

Tools

  • Git

  • *nix systems

  • SVN

  • OpenAPI/Swagger

  • Prometheus/Grafana

  • Kubernetes

Contact Me

If you'd like to get in touch, you can email me using this form, or directly at mail@tylerpelaez.com